Dreamwalk
"You enter the sleeping mind and walk its corridors."
- Cost
- 1 Erosion
- TN
- 13
- Tempo
- 1 minute (ritual)
- Steps
- Yes
- Resist
- Yes
Effect
Touch a sleeping target. You enter their dream. Within the dreamscape, you can:
- Observe their subconscious fears, desires, and memories (gaining information equivalent to Object Reading for the mind)
- Communicate with the dreamer directly (they perceive you as a figure in their dream)
- Plant or remove Dream Seeds
- Search for implanted psychic effects (Psychic Venom, Suggestion residue)
- Alter the dream’s content to create therapeutic or traumatic experiences
Duration: Up to 10 minutes of dream-time. You are unconscious in the real world during this period.
Resist
The dreamer is unaware unless they have ECHO 4+, in which case they sense an intruder and may roll ECHO + Focus vs. your Channeling Sum to eject you.
Steps
+10 minutes of dream-time per Step.
Special
If your physical body takes damage during Dreamwalk, you must make a Focus check (TN 11) or be expelled and take 1d3 Strain. A trusted guardian is recommended.