Dreamwalk

"You enter the sleeping mind and walk its corridors."

Mindweaver R3 · Power Psionic
Cost
1 Erosion
TN
13
Tempo
1 minute (ritual)
Steps
Yes
Resist
Yes

Effect

Touch a sleeping target. You enter their dream. Within the dreamscape, you can:

  • Observe their subconscious fears, desires, and memories (gaining information equivalent to Object Reading for the mind)
  • Communicate with the dreamer directly (they perceive you as a figure in their dream)
  • Plant or remove Dream Seeds
  • Search for implanted psychic effects (Psychic Venom, Suggestion residue)
  • Alter the dream’s content to create therapeutic or traumatic experiences

Duration: Up to 10 minutes of dream-time. You are unconscious in the real world during this period.

Resist

The dreamer is unaware unless they have ECHO 4+, in which case they sense an intruder and may roll ECHO + Focus vs. your Channeling Sum to eject you.

Steps

+10 minutes of dream-time per Step.

Special

If your physical body takes damage during Dreamwalk, you must make a Focus check (TN 11) or be expelled and take 1d3 Strain. A trusted guardian is recommended.

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RANK 4 TALENTS (Devastations) — 2 Erosion | TN 15

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