Gravity Well
"You will not move until I allow it."
- Cost
- 1 Erosion
- TN
- 13
- Tempo
- T5
- Steps
- Yes
- Resist
- Yes
Effect
Target one creature within Near range.
Resist
Target rolls IRON + Force vs. your Channeling Sum.
- Failure: Target is Immobilized (Speed 0, cannot be moved by any means). Takes 2 damage per turn while Immobilized. Cannot fly or jump.
- Success: Target’s Speed is halved for 1 minute.
Steps
+1 damage per turn per Step (max 5 damage per turn total).
Requirement
Concentration — you must spend your action each turn to maintain Gravity Well. If you take damage, you must make a Focus check vs. TN 11 or the effect ends.
Special
Damage is fixed (no dice variance) to keep within R3 ceiling. The crushing sensation is purely supernatural — no visible force is applied, but bones creak and breathing becomes labored.