Herd Instinct
"You turn their group loyalty into a leash."
- Cost
- 2 Strain
- TN
- 11
- Tempo
- T5
- Steps
- Yes
- Resist
- Yes
Effect
Target a group of enemies (up to 6 creatures) who share a social bond — a patrol, a gang, a squad. For the rest of the scene:
- When one member of the group flees, all others must make an immediate Morale check at −2 TN (harder to resist)
- If one member surrenders, all others suffer −2 dice (Pool Penalty) to all actions until they also surrender or break free of the effect
Resist
The group’s leader (if any) may roll ECHO + Focus vs. your Channeling Sum to shield the entire group at activation.
Steps
+2 additional creatures per Step.
Special
Useless against creatures without social bonds — solo Veil-Born, lone hunters, individuals on opposite sides. Devastating against organized units (Consortium patrols, Ironbrand squads, bandit crews).