Herd Instinct

"You turn their group loyalty into a leash."

Mindweaver R2 · Tactic Psionic
Cost
2 Strain
TN
11
Tempo
T5
Steps
Yes
Resist
Yes

Effect

Target a group of enemies (up to 6 creatures) who share a social bond — a patrol, a gang, a squad. For the rest of the scene:

  • When one member of the group flees, all others must make an immediate Morale check at −2 TN (harder to resist)
  • If one member surrenders, all others suffer −2 dice (Pool Penalty) to all actions until they also surrender or break free of the effect

Resist

The group’s leader (if any) may roll ECHO + Focus vs. your Channeling Sum to shield the entire group at activation.

Steps

+2 additional creatures per Step.

Special

Useless against creatures without social bonds — solo Veil-Born, lone hunters, individuals on opposite sides. Devastating against organized units (Consortium patrols, Ironbrand squads, bandit crews).