Memory Palace Siege
"You don't break down the door. You set fire to the house."
- Cost
- 2 Erosion
- TN
- 15
- Tempo
- T8
- Steps
- Yes
- Resist
- Yes
Effect
Target one creature within Near range. You assault their Memory Palace directly. The target experiences all five of their Core Memories simultaneously — distorted, corrupted, and screaming.
Resist
ECHO + Focus vs. your Channeling Sum.
- Success: They endure. Take 2 Strain.
- Failure: One of their Core Memories is temporarily Suppressed (cannot be Sparked) for 24 hours. The GM or target chooses which.
- Failure by 5+: Two Memories are Suppressed, and the target’s Mental Defense Bonus (from the Bulwark) drops by 1 for 24 hours.
Steps
+1 additional Memory Suppressed per Step (max +3 Steps; cannot exceed the target’s total Memory count).
Special
This does NOT burn Memories permanently (that’s Memory Hole’s territory at Rank 5). It overwhelms them. The target’s sense of self is intact but shaken — like a house that survived an earthquake but has cracked foundations.
Bulwark of Memory (BS R3) protects a single Core Memory from this attack.