Psychic Flinch
"You make their trigger finger twitch a heartbeat too early."
- Cost
- 1 Strain + 1 Mettle
- TN
- 9
- Tempo
- T0
- Steps
- Yes
- Resist
- —
Effect
Trigger: An enemy within Near range declares an attack against you or an adjacent ally.
The attacker suffers −2 dice (Pool Penalty) to this attack only. They hesitate, their aim wavers, their swing pulls short.
The flinch is involuntary — there is no Resist.
Steps
−1 additional die per Step (max −4 total).
Special
If the attack misses by Margin 1–2 (Near Miss), the attacker is also Suppressed — they second-guess their own competence.
Mindweaver has no Reaction Convention. Psychic Flinch always costs the full 1 Mettle + 1 Strain — there is no first-free discount. This is the only Reaction in the entire discipline.