Regeneration
"I accelerate healing to a speed that shouldn't be possible. The body pays later."
- Cost
- 1 Erosion
- TN
- 13
- Tempo
- T5
- Steps
- Yes
- Resist
- —
Effect
Touch a target. They heal 1 HP at the start of each of their turns for the rest of the scene. Additionally, any Grievous Wound on the target begins healing immediately (treat as if receiving continuous medical attention — wound resolves in Ticks rather than hours).
Steps
+1 HP per turn per Step.
Requirement
The Caster’s Tax: You take 1 Strain at the start of each of your turns while maintaining this effect.
Special
When the scene ends, the target’s body crashes. They take 1d3 Strain and are Exhausted (−2 dice Pool Penalty) until they complete a Long Rest. The body healed too fast — cellular debt must be paid.