Soul Merge
"Two become one. Neither survives unchanged."
- Cost
- 1 Memory
- TN
- 16
- Tempo
- T9
- Steps
- —
- Resist
- —
Effect
Touch a willing target. You merge your consciousness with them for 1 hour. During the merge:
- A new, composite personality emerges — aspects of both minds combined
- The merged entity uses the higher of each Attribute from both participants
- The merged entity has access to all Skills, Talents, and Memories of both participants
- The merged entity’s Channeling rolls gain +3 dice (Pool Bonus) from the combined psychic power
- The merged entity occupies one body (your choice which)
Requirement
Both participants burn a Memory. You burn yours when Channeling; the partner loses one during the merge — the intimacy of total exposure erodes identity. If one participant has only 1 Memory remaining, they cannot participate without becoming Hollow.
Special
The Fracture: When the hour ends, separation is agonizing. Both participants take 1d6 Strain and 1 Erosion. There is a chance (GM discretion, more likely at high Erosion) that fragments of one personality remain in the other — phantom memories, borrowed mannerisms, skills that shouldn’t be there.