Soul Merge

"Two become one. Neither survives unchanged."

Mindweaver R5 · Miracle Psionic
Cost
1 Memory
TN
16
Tempo
T9
Steps
Resist

Effect

Touch a willing target. You merge your consciousness with them for 1 hour. During the merge:

  • A new, composite personality emerges — aspects of both minds combined
  • The merged entity uses the higher of each Attribute from both participants
  • The merged entity has access to all Skills, Talents, and Memories of both participants
  • The merged entity’s Channeling rolls gain +3 dice (Pool Bonus) from the combined psychic power
  • The merged entity occupies one body (your choice which)

Requirement

Both participants burn a Memory. You burn yours when Channeling; the partner loses one during the merge — the intimacy of total exposure erodes identity. If one participant has only 1 Memory remaining, they cannot participate without becoming Hollow.

Special

The Fracture: When the hour ends, separation is agonizing. Both participants take 1d6 Strain and 1 Erosion. There is a chance (GM discretion, more likely at high Erosion) that fragments of one personality remain in the other — phantom memories, borrowed mannerisms, skills that shouldn’t be there.