The Grand Illusion
"You paint a lie on the world and dare it to argue."
- Cost
- 1 Erosion
- TN
- 13
- Tempo
- T6
- Steps
- Yes
- Resist
- —
Effect
Create a complex visual and auditory illusion occupying up to a Close range area. The illusion can include moving figures, sounds, smells, and environmental details. It can depict anything you can imagine: a campfire where none exists, a wall blocking a passage, a squad of Consortium soldiers advancing.
Duration: Concentration (you must spend your action each turn to maintain). Maximum 1 minute.
Steps
+1 minute maximum duration per Step.
Requirement
Interact: Physical contact reveals the illusion — a hand passes through. Insight vs. your Channeling Sum to see through it without touching. Animals and creatures with ECHO 4+ are not fooled.
Special
Concentration ends if you take damage and fail a Focus check (TN 11), or if you Channel another Talent. The Grand Illusion is dramatic but fragile — use it for misdirection, not as a sustained shield.