Dust Vulture Raider
- HP
- 7
- Defense
- 9
- AR
- 0
- Mettle
- 0
Attacks
Traits
- Desert Adapted: Immune to Scorchveil environmental heat checks. Can navigate by stars without a compass.
- Scavenger's Instinct: After combat, Raiders have already taken anything of value from the bodies. If the party doesn't secure the fallen immediately, small items vanish.
Scavengers wrapped in layered rags and tinted goggles, their skin cracked from sun and wind. Most Raiders are desperate — clan outcasts, failed farmers, refugees who chose the waste over the Consortium’s indentured contracts. They fight with scrap-welded weapons and the vicious creativity of people who have nothing left to lose.
A Raider’s most prized possession is their water skin. Take it and they’ll follow you to the edge of the world.
Gear: Rags (no AR), goggles, waterskin (1 day), 8 rounds scavenged ammunition, bone charm. Speed 7.
Tactics
Ambush from concealment — behind dunes, in slot canyons, from beneath sand-covered tarps. Use Scramble to stay mobile. Focus fire on whoever is carrying the water. Scatter and flee if the fight turns; regroup at a pre-arranged rally point and try again at night.
Morale
Normal. Break when outgunned but return after dark. Always return after dark.